What isn’t added and can get annoying is the inability to fast forward, rewind, and pause. This wasn’t a game-breaker, however, and other elements of how you interact with the images, such as being able to walk around and see them from different angles, is a nice added bonus. Sometimes these images can look a bit janky, with limbs seeming a bit too long giving some characters an alien type appearance. To experience these memories, you select them from the timeline that shows exactly where in the house the event took place and which characters were involved.
However, by continuing to delve into their memories, the game rewarded me with deeper storylines and connections with the surrounding characters. I ended up saving a character’s life early on in the game and I could have easily skipped over all the events containing that person. The game rewards you by exposing further character traits and inner thoughts of characters by playing around with their lives instead of just taking the easy, simple route. You can choose to get to know someone on a simple surface level and only see what they present to the world, or, if you find them interesting, spend more time with them to uncover what really makes them tick. What is so impressive about Eternal Threads is that getting to know its characters is like getting to know any person in real life. Each of these characters are holding something tight to their chest, whether it be their true feelings, past trauma, or secrets, and it’s up to you to work out what these things are. Then there is Neil, the youngest, who is dealing with anger issues whilst his sister Linda is temporarily staying in the house for a few weeks to have a breather from her failing marriage. His tenants include couple Ben and Jenny who are both keeping important life-altering information from each other and Jenny’s best friend Raquel who is dealing with some serious childhood trauma. The first you meet is landlord Tom, who is struggling to let go of a toxic ex. The characters in Eternal Threads are varied in personalities and in the goals that they harbour. The house is very much the seventh character of the game, with the decisions you make for your characters leading to moments when the house is altered slightly, such as the unlocking of a door. Your movement is restricted to within the house, but this doesn’t limit the narrative it actually puts more of an emphasis on the importance of your surroundings.
This power comes via a portable handheld device that lets you replay the moments leading up to the fire in the rooms they actually occurred in. The Second Chance Project believes in you enough to let you travel back to 2015 and into the burnt structure with the ability to alter each person’s timeline at your disposal. Instead, you need to get to know these six people, their lives, and their personalities, and decide what the best decisions need to be made in order to save them from peril.
They believe that “nothing is insignificant” and they must “surgically alter the past” by using “caution.” For you, the employee Operator 43, this means that you have access to the events leading up to the fire, but you cannot simply extinguish the flames and save the six housemates. The Second Chance Project is an organisation whose aim is to right the wrongs caused by early time travellers.